In the first round of 8-10 players must play every other shot with the top hand only. Make the last round competitive: try to survive all 8-10 balls without getting out.
If you are out, change round. On the practice round, players get another ball if one goes wide. On the competitive round, have 8-10 balls whether players leave the ball or play and miss.
If a player deliberately plays an attacking shot he loses that round of 8-10 balls. (Be strict on this point).
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.