Organisation: Organise the group as shown. Batsman plays the ball defensively only when it is going to hit the stumps.
1 point is given for every successful call of leave.
5 points are deducted if ball hits the stumps.
2 points are deducted if batsman plays the ball so softly that it does not roll beyond the line drawn 4 metres from the wicket.
Groups rotate after 5 attempts each. Winner is the one with the most points.
Safety: No attacking shots. Aim to defend the ball back between the cones and if you leave the ball you can have another ball.
N.B. An overarm throw will be necessary for this practice.
Equipment: 1 bat and 1 tennis ball per group. 1 set of stumps. Chalk markings / Cones
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
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