Skill Training Component
• A grid of approximately 15m x 15m with a halfway line and three gates of 5m at each byline
• Two groups (yellow and orange) of 4 players positioned opposite one another in the middle gate (see diagram A)
• Yellow group with a ball each; orange without a ball
• #1 yellow passes to #1 orange and immediately sprints to the halfway line (yellow must start defending on or over the halfway line, waiting in own half is not
allowed)
• Orange #1 receives the ball and takes on yellow #1 at speed, trying to get past them and score by dribbling through the left or right gate
• The action stops when orange scores or yellow wins the ball
• Orange #1 now takes the ball and joins the yellow line while yellow #1 joins the orange line
• After everyone’s had a turn, the oranges now become the defenders and yellow the attackers
• “Count the number of goals: who scored most?”
ATTACKER
“Go at the defender with speed”
“Use a feint to put the defender off
balance”
“Threaten to pass to the overlapping
player but accelerate past the defender instead”
DEFENDER
“Show the attacker one way”
“Bend your knees and stand on your
toes so you’re able to change direction quickly”
“The best moment to commit is when the attacker takes a heavy touch or slows down”
in more ways than one
in more ways than one
Possession without purpose is pointless. These drills combine ball retention with physical conditioning to create teams that dominate and outlast opponents.
Teams have just 6 seconds to exploit a turnover before defences reorganise. Learn how to train your players to attack with speed and purpose.
The U10 age group is the golden window for developing ball mastery. Miss it, and you're playing catch-up forever. Here's how to get it right.