20x20m square, split into 4 5x5m squares.
Players split into teams of 5, with 1 floater.
1 person from each team into each square, with 1 remaining outside as the first runners.
Challenge of Four Corners is to dribble around the square in sequence back to their opponents start point, while navigating the opposition defenders, and using your team-mates for support - effectively making it 4 2v1 squares.
- If the ball gets kicked out, then you start again.
- No skipping of squares, and the ball must be dribbled over each boundary line.
- Teams start from opposing squares, so team-mates must be aware to both defend and attack.
- Runners have a limited amount of time to score as many "goals" as possible. 2-3min is ideal per player.
- High intensity, so use breaks between each Runner to ask players what they thought they could do to make it easier; as both Runner and team-mates.
- Team-mates in the squares need to position themselves out of the "space" and provide passing option if the defenders close the space down.
in more ways than one
in more ways than one
Set pieces account for roughly a third of all goals in football, yet many coaches spend surprisingly little time coaching defensive organisation at corners and free kicks. This article compares zonal and man marking systems, explores hybrid approaches, and provides a practical session structure for building set piece resilience into your team.
A player's first touch determines everything that follows: whether they can play forward, turn, or simply retain the ball. This article explores why training first touch in isolation is not enough, and how to design sessions that develop this critical skill under realistic game pressure.
The coaching methodology revolution sweeping grassroots football - and how to implement it at your club this season.