Set Up:
The individual grids are 10 by 10 so that the whole area would be 40 by 40. The size of the individual grids and thus the whole playing area should be adjusted to suit the age and ability of players that you are working.
Put the players in to groups of four, each group have their own ball.
The teams have to travel to line A and B, each time crossing the end line with the ball. Set the players a certain amount of trips which will depend upon their ability and age.
Progressions:
When adding further progression i always include any previous one so that each progressions develops the aspects i want to see.
The line A and B can be used as an offside line so that the players have to time their runs and weight their passes correctly to achieve the objects.
If the players stay bunched only working in one channel.
Introduce the condition that you are not allowed in the same square as one of your teammates.
To encourage better movement off the ball to recieve a pass.
Introduce the condition that the players have to move into a new grid to recieve a pass. Challenge the players to time their movements, i normally stress that they can't get into the grid before the ball arrives.
To encourage players taking their first touch in a certain direction.
Introduce the condition that the players have to move the ball into a new grid before they can make a pass.
Progression 2 and 3 impact on progression 1 so that the players have to show awareness what is happening on the pitch amongst confusion of multiple players which creates the nature of the game.
To encourage quick play in the build up.
Place a cone in one of the grids which the teams have to visit on their journey. To replicate occasions during a game when players might have to play quick. For example when playing into a centre forward who is tightly marked by a centre back.
Coaching Points:
Passing
The passes should have the correct wieght and direction to encourage forward progression. The type of pass needs to suit the situation.
First Touch
The quality of the players first touch is vital to encourage the drill to flow. The direction a player takes his first touch will be determined by what is going on around them and where they identify the space is.
Movement
Good players always get on the ball which is often the result of good movement. Players not only have to make good moves but also have to increase the amount of moves they make to get on the ball.
Communication
The players have to be able to communication with each other, this can be done verbally, through gestures or eye contact.
Awareness
The players need to be aware of three things during this drill, space, teammates and other players. The need to have the ability to take pictures, which they do be checking their shoulders. If this can be done as the ball travel then the player has an idea about the next option sooner impacting upon the speed of their decisions and actions.
in more ways than one
in more ways than one
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