Players take it in turns to play 'conductor', who communicates to their team how to defend against the attackers. The attacking team tries to dribble the ball, under control, into the end zone, where the conductor is situated. Play 5 mins then switch defence and attack, 1 point for attackers to dribble ball into end zone, 4 points for defence if they keep attackers out.
in more ways than one
in more ways than one
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