FIELDING GAME WITH RUNNING BETWEEN THE WICKETS
* Divide the team into two groups
* Batters must hit the ball between two black marking cones and take 02 singles
* If batter complete 02 runs, 02 runs for batting team
* If player get run out, no runs
* Each batter have 06 balls
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.