5-6 A side depending on the numbers, aim of the game is to score more points than the other team.
Rules:
- Must make 5 passes before scoring
- Can't move with the ball
- Score points by throwing the ball at the stumps and hitting
- Before scoring rules can change i.e. might only be able to pass one handed and catch one handed etc.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.