Split your players into two groups.
Half of the group runs around the outside of the square for one minute at 60% pace.
At the same time the other half of your team are working inside the grid. Half of the players have a have a ball. Players must move and call for the pass when they do not have a ball.
Players work in each area twice (2 runs around the outside and 2 times inside the area).
Players should be talking when inside the area, calling for the ball when they haven't got it and putting a name on the pass when they do.
Players should also be aware of what is around them and looking to turn and pass as soon as they have the ball, and they should go looking to receive a pass as soon as they have passed themselves.
On the second run around the outside you could get your players to up the pace to an 80% run.
Set up to the side, using the pitch markings as an indicator of where to place your cones (on the touchline, in line with the 6 yard box, penalty spot and baseline).
On hearing your whistle players sprint as fast as they can to the first line and touch the ground with their hand before quickly changing direction and running back to the touchline.
Repeat to the next line.
Finish the suicide by running as fast as you can to the furthest cone, touch the line and run back to your original starting point.
Players start on the baseline and run one at a time. The next player starts once the player in front of them has run around the first cone.
Players sprint around the outside of the 18 yard box and then run around the cone near the D.
Players then slow down to a 50% jog and use quick feet to place both feet in each rung of the ladder.
After running through the ladder players run around the next cone and slalom in and out of the cones/poles, facing forward at all times and using quick shuffle feet.
Finally players jog back around the cones back to the start point.
Great for warm ups.
Players dribble through the cones, pass to the waiting player at the end of the cones and then run back to touch the first red cone.
They then turn and sprint back inside the red square where they play a quick one-two.
After this they run back towards the start line, looking to run onto the weighted pass from the blue player.
The next player then goes.
Stand next to the middle cone. Sprint forwards 10 metres to the first cone, turning sharply as you reach it, before sprinting 20 metres to the far cone. Sprint back 20 metres to the second cone and finish by running past the start cone.
Players should cover 60 metres in total. Complete 10 full shuttles, with 30 seconds rest between each run.
This is a fun drill for the festive period but it works on agility, speed, reactions and finishing under pressure. Both players stand behind the red cone, they must run to and touch the green cone, then run to and touch the orange cone before racing to the ball and shooting. A point is given to the team that scores first. No point if they miss the target!!!
Players dribble their ball up to the hurdles and then feed the ball under each one until they reach the end of the line. When players reach the end they should dribble the ball back to the end of their queue of players.
Split your players into two groups. Half of the group runs around the outside of the square for one minute at 60% pace. At the same time the other half of your team are working inside the grid. Half of the players have a have a ball. Players must move and call for the pass when they do not have a ball. Players work in each area twice (2 runs around the outside and 2 times inside the area).
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
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