Roll the ball along the ground to a team mate. You can run with the ball, but the ball must be rolled along the ground.
Aim to hit the stumps (approach from any side of the square)in the opposition square, using an underarm flick. The square is made up of cones, distance 5-8 metres from the stumps.
No fielders at any time are allowed inside the square. The ball is never out of bounds, as there are no boundaries.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.