Player 1 rolls the ball out, 2 intercepts and flicks at stump 2. 8 stops the ball and rolls it out towards 3, 5 then intercepts. After each throw, players run up the side and join the back of the queue.
Note: The person who starts the practice with the first throw stays where they are until the next turn, then they throw and run up the side.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.