Don't crash the car

July 2026

It is July, the fixtures have dropped, and somewhere a coach is drawing cones in a straight line for the traditional pre-season run. We have all done it. Six weeks of "getting the miles in the legs" that leaves players fit for a marathon and rusty with a ball. Then Matchday 1 arrives and everyone looks a yard short and two touches heavy.

The modern approach flips this on its head. Football fitness is not the same as general fitness. Players do not jog at a steady pace for ninety minutes; they sprint, decelerate, turn, jump and recover, over and over. Pre-season is your one clean window to build that specific engine, and the smart money says you build it with the ball involved as often as possible.

Why Running Laps Lets You Down

Steady-state running develops a base, but it trains the wrong system for football. The game is a series of high-intensity bursts separated by incomplete recovery. That is the quality you want to develop, and long slow running barely touches it.

There is a retention problem too. Fitness built without the ball tends to disappear the moment the ball comes back, because the movement patterns are different. Turning to protect possession, accelerating onto a pass, tracking a runner while glancing over your shoulder, none of that is trained by a lap of the pitch.

The Case for Conditioning With the Ball

When you put a ball in the drill, three things happen at once. Players work at match-relevant intensities, they sharpen touch and decision-making while fatigued, and crucially, they stay engaged. A tired player will chase a game long after they would have pulled up on a run.

This does not mean fitness becomes an afterthought. It means you disguise the hard yards inside relays, transition games and repeated-sprint circuits that keep the ball at the centre of the work. The heart rate still hits the numbers you need, but every rep also builds a footballer.

How to Build Your Pre-Season Block

Structure matters. Throwing players straight into maximal work invites soft-tissue injuries and sets you back weeks. Build in phases across your available time.

Step One: Start with an aerobic base. In the first week or two, use possession games and extended small-sided games with generous space. High volume, moderate intensity, lots of touches. You are re-introducing the body to load, not testing it.

Step Two: Layer in speed-endurance. Introduce structured repeated-sprint work, shuttle runs and agility circuits, ideally with a ball to finish each rep. Think 30 seconds of hard work, 90 seconds of recovery, repeated in sets.

Step Three: Add football-specific power. Bring in change-of-direction work, decelerations and short explosive efforts. Relays that force a dribble, a turn and a sprint back are gold here.

Step Four: Sharpen with transition games. In the final phase, use games that swing quickly from attack to defence. This tops up the tank while rehearsing the exact intensity of a real match.

Step Five: Taper before your first fixture. Reduce volume in the last few days, keep the intensity sharp, and let the legs freshen so your players peak when it counts, not in a friendly three weeks early.

Key Coaching Points

  • Match the work-to-rest ratio to the game: short, sharp efforts with incomplete recovery beat long steady running.
  • Get the ball involved wherever you can so fitness transfers straight to match performance.
  • Build load progressively across the weeks; the biggest injury risk is doing too much too soon.
  • Watch technique under fatigue and stop a drill when quality falls off a cliff.
  • Use small-sided and transition games to hit high intensities while keeping players engaged.
  • Taper in the final week so the team peaks for Matchday 1, not for a mid-July friendly.

Recommended Drills

VIEW ALL PRE-SEASON DRILLS

Frequently Asked Questions

Do players still need any running without the ball?

A little, especially early on to build a base and to run a simple fitness benchmark. But keep it short. Once the base is in, almost all of your conditioning can and should be done with a ball involved so it transfers to the game.

How long should a grassroots pre-season last?

Four to six weeks is ideal for most amateur teams. That gives you time to build a base, add speed-endurance, sharpen with games and still taper. If you only have three weeks, prioritise progressive loading and finish with transition games rather than trying to cram everything in.

How do I avoid injuries in pre-season?

Progress the load gradually, warm up thoroughly every session, and respect the 30-90 style work-to-rest ratios rather than flogging players into the ground. Most pre-season injuries come from a sudden spike in workload, so build up week by week.

Panthers Coaches Coach, Wales

DESCRIPTION

Kids to have a football each and a coned off area big enough for the amount of kids, so they can dribble around comfortably. Tell the kids that this game is called 'don't crash the car'. The object of the game is not to crash your car. - "What do you think the car might be?" The kids will respond eventually with the football. - "How do you think we could crash our cars?" By dribbling in to other people or falling off the edge of the cliff (outside of coned area).

COACHING POINTS

Make sure the kids use little touches and demonstrate what happens if you kick the ball too far in a game. Make sure the kids use the inside and outside of their feet whilst dribbling - not their toes. Progression There are plenty of little things you could add to make this game suitable for your own team. New skills, turns and tricks are always good. Additions - 'Honk you horn' Get the kids to sit on their ball and honk their imaginary car horn and make loads of noise! - 'Red light Turn' Foot on top of ball. The turn comes when they roll the ball behind them and follow the rolling ball. This is coaching them to do the drag-back turn. - 'wind-screen wipers' Put one foot on the ball and move the ball from left-to-right. - 'Gas station' Get the kids to dribble over to one corner of the area and on your command the kids will do toe-taps on the ball which is pumping gas into the cars. - 'Car wash' Get the kids over to another corner of the area and get them to wash their cars by knocking the soccer ball with the inside of both feet from side-to-side. - 'Police chase' The coach is the police-officer who tries to steal the kids soccer balls. The kids try to evade the coach do the red-light turn to face away from you (change direction) showing them that it could work in a game.

This practice has no coaching points

PROGRESSION

This practice has no progressions

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