Pre-season stations

July 2026

It is July, the fixtures have dropped, and somewhere a coach is drawing cones in a straight line for the traditional pre-season run. We have all done it. Six weeks of "getting the miles in the legs" that leaves players fit for a marathon and rusty with a ball. Then Matchday 1 arrives and everyone looks a yard short and two touches heavy.

The modern approach flips this on its head. Football fitness is not the same as general fitness. Players do not jog at a steady pace for ninety minutes; they sprint, decelerate, turn, jump and recover, over and over. Pre-season is your one clean window to build that specific engine, and the smart money says you build it with the ball involved as often as possible.

Why Running Laps Lets You Down

Steady-state running develops a base, but it trains the wrong system for football. The game is a series of high-intensity bursts separated by incomplete recovery. That is the quality you want to develop, and long slow running barely touches it.

There is a retention problem too. Fitness built without the ball tends to disappear the moment the ball comes back, because the movement patterns are different. Turning to protect possession, accelerating onto a pass, tracking a runner while glancing over your shoulder, none of that is trained by a lap of the pitch.

The Case for Conditioning With the Ball

When you put a ball in the drill, three things happen at once. Players work at match-relevant intensities, they sharpen touch and decision-making while fatigued, and crucially, they stay engaged. A tired player will chase a game long after they would have pulled up on a run.

This does not mean fitness becomes an afterthought. It means you disguise the hard yards inside relays, transition games and repeated-sprint circuits that keep the ball at the centre of the work. The heart rate still hits the numbers you need, but every rep also builds a footballer.

How to Build Your Pre-Season Block

Structure matters. Throwing players straight into maximal work invites soft-tissue injuries and sets you back weeks. Build in phases across your available time.

Step One: Start with an aerobic base. In the first week or two, use possession games and extended small-sided games with generous space. High volume, moderate intensity, lots of touches. You are re-introducing the body to load, not testing it.

Step Two: Layer in speed-endurance. Introduce structured repeated-sprint work, shuttle runs and agility circuits, ideally with a ball to finish each rep. Think 30 seconds of hard work, 90 seconds of recovery, repeated in sets.

Step Three: Add football-specific power. Bring in change-of-direction work, decelerations and short explosive efforts. Relays that force a dribble, a turn and a sprint back are gold here.

Step Four: Sharpen with transition games. In the final phase, use games that swing quickly from attack to defence. This tops up the tank while rehearsing the exact intensity of a real match.

Step Five: Taper before your first fixture. Reduce volume in the last few days, keep the intensity sharp, and let the legs freshen so your players peak when it counts, not in a friendly three weeks early.

Key Coaching Points

  • Match the work-to-rest ratio to the game: short, sharp efforts with incomplete recovery beat long steady running.
  • Get the ball involved wherever you can so fitness transfers straight to match performance.
  • Build load progressively across the weeks; the biggest injury risk is doing too much too soon.
  • Watch technique under fatigue and stop a drill when quality falls off a cliff.
  • Use small-sided and transition games to hit high intensities while keeping players engaged.
  • Taper in the final week so the team peaks for Matchday 1, not for a mid-July friendly.

Recommended Drills

VIEW ALL PRE-SEASON DRILLS

Frequently Asked Questions

Do players still need any running without the ball?

A little, especially early on to build a base and to run a simple fitness benchmark. But keep it short. Once the base is in, almost all of your conditioning can and should be done with a ball involved so it transfers to the game.

How long should a grassroots pre-season last?

Four to six weeks is ideal for most amateur teams. That gives you time to build a base, add speed-endurance, sharpen with games and still taper. If you only have three weeks, prioritise progressive loading and finish with transition games rather than trying to cram everything in.

How do I avoid injuries in pre-season?

Progress the load gradually, warm up thoroughly every session, and respect the 30-90 style work-to-rest ratios rather than flogging players into the ground. Most pre-season injuries come from a sudden spike in workload, so build up week by week.

andy rhodes Coach, United States of America

DESCRIPTION

6 stations @ 6 minutes each station and players form pairs for the : Station 1 - Is running in pairs doing laps of the ground. Starting in the bottom corner players jog from the white cones and pick up to min. 3/4 pace at the yellow cones, reduce to a jog from the white cone etc Station 2 - Will need adjustment/maybe duplication depending on numbers. a) In their pairs for the first minute they leap the cones then leap back, control & volley (can be header or first time volley) to their partner then swap and partner goes. b) Player starts with the ball at one of the 4 points of the diamond, they dribble to and around the middle cone, then around the next outer cone and back around the middle etc.. then swaps with partner Station 3 - Do each station 3 times (1 minute each and swap) a) Both partners work together. They go quick feet through the ladder in opposite directions got to the cone and do a diagonal 1-2 with their partner and go again b) Suicides with the ball. Player at one end and partner at the other end. Player 1 starts with the ball and dribbles to and leaves the ball at the first cone, goes back to the start, runs to the 2nd cone gathering the ball on the way and leaves it at the 2nd cone and runs back to start and then runs to end cone gathering the ball on the way and giving to partner who does the same thing the other way. Player 1 will have to walk to the other end to swap with their partner when they're done Station 4 - one or two players work at the same time. Players working leap the cone towards player on the outside and receive throw and volley (or control & volley) back to player then run to the 2nd cone, 3rd and 4th cones to do the same thing. Pairs carry on for a minute and then swap with pair on the outside Station 5 - Rotate twice through these 3 stations a) (1 min then move to b) Short/sharp sprints starting in the middle, sprint to one end, back through the middle cones to the other end and then back through to the other side.. then partner goes b) (1 minute then move to c) In pairs one players stays on a side cone, makes a short pass and receives it back on the other side of the cone, player in middle runs backwards, gets the next (longer) pass etc until they reach the end cone. they then make their way forward in the same vein and then swap with partner c) (one minute then move to a) one player at a time quickly dribbles toward and through the middle cones, rounds the end cone and dribbles back through the middle cones to pass/swap with other player Station 6 - Rotate 3 times through these 2 stations a) Player throws a high ball for their partner to control and they quickly dribble around a side cone and pass back to their partner, they do again to the other side cone etc for the full minute & swap with partner b) Similar but player and partner conrol the ball however it comes in the middle of the triangle and round an outer cone then do so for the other two returning the ball to their partner in between rounding each cone

COACHING POINTS

Focus is fitness, ball control, stamina, passing

This practice has no coaching points

PROGRESSION

This practice has no progressions

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