Pre Season Fitness Drill - Covid Safe

July 2026

It is July, the fixtures have dropped, and somewhere a coach is drawing cones in a straight line for the traditional pre-season run. We have all done it. Six weeks of "getting the miles in the legs" that leaves players fit for a marathon and rusty with a ball. Then Matchday 1 arrives and everyone looks a yard short and two touches heavy.

The modern approach flips this on its head. Football fitness is not the same as general fitness. Players do not jog at a steady pace for ninety minutes; they sprint, decelerate, turn, jump and recover, over and over. Pre-season is your one clean window to build that specific engine, and the smart money says you build it with the ball involved as often as possible.

Why Running Laps Lets You Down

Steady-state running develops a base, but it trains the wrong system for football. The game is a series of high-intensity bursts separated by incomplete recovery. That is the quality you want to develop, and long slow running barely touches it.

There is a retention problem too. Fitness built without the ball tends to disappear the moment the ball comes back, because the movement patterns are different. Turning to protect possession, accelerating onto a pass, tracking a runner while glancing over your shoulder, none of that is trained by a lap of the pitch.

The Case for Conditioning With the Ball

When you put a ball in the drill, three things happen at once. Players work at match-relevant intensities, they sharpen touch and decision-making while fatigued, and crucially, they stay engaged. A tired player will chase a game long after they would have pulled up on a run.

This does not mean fitness becomes an afterthought. It means you disguise the hard yards inside relays, transition games and repeated-sprint circuits that keep the ball at the centre of the work. The heart rate still hits the numbers you need, but every rep also builds a footballer.

How to Build Your Pre-Season Block

Structure matters. Throwing players straight into maximal work invites soft-tissue injuries and sets you back weeks. Build in phases across your available time.

Step One: Start with an aerobic base. In the first week or two, use possession games and extended small-sided games with generous space. High volume, moderate intensity, lots of touches. You are re-introducing the body to load, not testing it.

Step Two: Layer in speed-endurance. Introduce structured repeated-sprint work, shuttle runs and agility circuits, ideally with a ball to finish each rep. Think 30 seconds of hard work, 90 seconds of recovery, repeated in sets.

Step Three: Add football-specific power. Bring in change-of-direction work, decelerations and short explosive efforts. Relays that force a dribble, a turn and a sprint back are gold here.

Step Four: Sharpen with transition games. In the final phase, use games that swing quickly from attack to defence. This tops up the tank while rehearsing the exact intensity of a real match.

Step Five: Taper before your first fixture. Reduce volume in the last few days, keep the intensity sharp, and let the legs freshen so your players peak when it counts, not in a friendly three weeks early.

Key Coaching Points

  • Match the work-to-rest ratio to the game: short, sharp efforts with incomplete recovery beat long steady running.
  • Get the ball involved wherever you can so fitness transfers straight to match performance.
  • Build load progressively across the weeks; the biggest injury risk is doing too much too soon.
  • Watch technique under fatigue and stop a drill when quality falls off a cliff.
  • Use small-sided and transition games to hit high intensities while keeping players engaged.
  • Taper in the final week so the team peaks for Matchday 1, not for a mid-July friendly.

Recommended Drills

VIEW ALL PRE-SEASON DRILLS

Frequently Asked Questions

Do players still need any running without the ball?

A little, especially early on to build a base and to run a simple fitness benchmark. But keep it short. Once the base is in, almost all of your conditioning can and should be done with a ball involved so it transfers to the game.

How long should a grassroots pre-season last?

Four to six weeks is ideal for most amateur teams. That gives you time to build a base, add speed-endurance, sharpen with games and still taper. If you only have three weeks, prioritise progressive loading and finish with transition games rather than trying to cram everything in.

How do I avoid injuries in pre-season?

Progress the load gradually, warm up thoroughly every session, and respect the 30-90 style work-to-rest ratios rather than flogging players into the ground. Most pre-season injuries come from a sudden spike in workload, so build up week by week.

Stuart McDonnell , England

DESCRIPTION

Pre Seaon Fitness Drill Set up: Each station is based on 4 players working in that group using the same equipment, you could use 3 players minimum to 5 maximum. The box section in the middle remains in place and is 10x10-12x12 depending on the age and ability of your players, starting and finishing cones are set 15-20 yards from the front cone and back cone depending on age and ability.

COACHING POINTS

Players start out by working their channel one player at a time so there is a spare player waiting/recovering and 2 metres from the starting cone. The players run to the first cone, turn and sprint back, second cone then back, finally a flat out sprint to the end, turn out to the left and a gentle jog back outside the cones to the recovery cone and wait, second player can start once the first player is clear of the grid on their recovery jog back. Progression 1: The player now completes the same task with a ball at their feet so dribbliing to to each cone in a relay, they can use different turns like Cruyff turn, drag back, sole turn to change direction, on the last cone dribble to the end, turn out left and a gentle jog back with the ball under control for your recovery section, the second player can go one the first player is on their way back on recovery jog. Progression 2: this time the players use the ball but now as a relay race, so when the player reaches the end they turn and dribble back to the centre square, then make a pass to the player waiting, the player that made the pass must clear the drill so back to the recovery jog channel, so the second player can work safely. Let the players have a break whilst you remove the starting and finishing cones, this should leave you the 10x10-12-12 grid you set up at the beginning. Set your players up in their square having a player in the middle and the remaining three on the outside edge, one player on each outside edge, the playing in the middle is working to stop any passes between the three players, none of the ouotside players can enter in to the grid, they must stay within thier area only. The player in the middle is to work for 60-90 seconds depending on age and fitness, once that player completes the time, they move to the outside and one of the players from the outside works the middle, do this until each player has been in the middle, the player on the ouside have unlimited touches but must shoft the ball quickly. Progression: The players on the ouside have a maximum of 2-3 touches, again depending on age and ability.

This practice has no coaching points

PROGRESSION

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