Agility Workout

July 2026

It is July, the fixtures have dropped, and somewhere a coach is drawing cones in a straight line for the traditional pre-season run. We have all done it. Six weeks of "getting the miles in the legs" that leaves players fit for a marathon and rusty with a ball. Then Matchday 1 arrives and everyone looks a yard short and two touches heavy.

The modern approach flips this on its head. Football fitness is not the same as general fitness. Players do not jog at a steady pace for ninety minutes; they sprint, decelerate, turn, jump and recover, over and over. Pre-season is your one clean window to build that specific engine, and the smart money says you build it with the ball involved as often as possible.

Why Running Laps Lets You Down

Steady-state running develops a base, but it trains the wrong system for football. The game is a series of high-intensity bursts separated by incomplete recovery. That is the quality you want to develop, and long slow running barely touches it.

There is a retention problem too. Fitness built without the ball tends to disappear the moment the ball comes back, because the movement patterns are different. Turning to protect possession, accelerating onto a pass, tracking a runner while glancing over your shoulder, none of that is trained by a lap of the pitch.

The Case for Conditioning With the Ball

When you put a ball in the drill, three things happen at once. Players work at match-relevant intensities, they sharpen touch and decision-making while fatigued, and crucially, they stay engaged. A tired player will chase a game long after they would have pulled up on a run.

This does not mean fitness becomes an afterthought. It means you disguise the hard yards inside relays, transition games and repeated-sprint circuits that keep the ball at the centre of the work. The heart rate still hits the numbers you need, but every rep also builds a footballer.

How to Build Your Pre-Season Block

Structure matters. Throwing players straight into maximal work invites soft-tissue injuries and sets you back weeks. Build in phases across your available time.

Step One: Start with an aerobic base. In the first week or two, use possession games and extended small-sided games with generous space. High volume, moderate intensity, lots of touches. You are re-introducing the body to load, not testing it.

Step Two: Layer in speed-endurance. Introduce structured repeated-sprint work, shuttle runs and agility circuits, ideally with a ball to finish each rep. Think 30 seconds of hard work, 90 seconds of recovery, repeated in sets.

Step Three: Add football-specific power. Bring in change-of-direction work, decelerations and short explosive efforts. Relays that force a dribble, a turn and a sprint back are gold here.

Step Four: Sharpen with transition games. In the final phase, use games that swing quickly from attack to defence. This tops up the tank while rehearsing the exact intensity of a real match.

Step Five: Taper before your first fixture. Reduce volume in the last few days, keep the intensity sharp, and let the legs freshen so your players peak when it counts, not in a friendly three weeks early.

Key Coaching Points

  • Match the work-to-rest ratio to the game: short, sharp efforts with incomplete recovery beat long steady running.
  • Get the ball involved wherever you can so fitness transfers straight to match performance.
  • Build load progressively across the weeks; the biggest injury risk is doing too much too soon.
  • Watch technique under fatigue and stop a drill when quality falls off a cliff.
  • Use small-sided and transition games to hit high intensities while keeping players engaged.
  • Taper in the final week so the team peaks for Matchday 1, not for a mid-July friendly.

Recommended Drills

VIEW ALL PRE-SEASON DRILLS

Frequently Asked Questions

Do players still need any running without the ball?

A little, especially early on to build a base and to run a simple fitness benchmark. But keep it short. Once the base is in, almost all of your conditioning can and should be done with a ball involved so it transfers to the game.

How long should a grassroots pre-season last?

Four to six weeks is ideal for most amateur teams. That gives you time to build a base, add speed-endurance, sharpen with games and still taper. If you only have three weeks, prioritise progressive loading and finish with transition games rather than trying to cram everything in.

How do I avoid injuries in pre-season?

Progress the load gradually, warm up thoroughly every session, and respect the 30-90 style work-to-rest ratios rather than flogging players into the ground. Most pre-season injuries come from a sudden spike in workload, so build up week by week.

Tyson Voorhorst Coach, Canada

DESCRIPTION

The first player in line begins the activity by sprinting straight to the middle cone and then shuffling to their right. Once the player reaches the cone on the right, the player changes directions and sprints across to the far-left cone before shuffling back to the center cone and then backpedaling back to the start. The next player begins their turn as soon as the player in front of them has finished. Continue this cycle until each player has completed four turns. Rest for 1-2 minutes before having the players complete the same pattern, but moving the opposite direction. Once the players have completed eight total turns, let them rest before repeating the process again, or giving the players a new pattern. Have the players work for, at least, 8-12 minutes. Variations: Variation 1 – Sprinting forward around all the cones. Variation 2 – Instead of shuffling, have the players perform over-under sideways running, often referred to as karaoke. Variation 3 – Shuffle everything except the run to the first cone, and the backpedal back to the finish. Be creative – This activity allows for many different combinations. Watch what the players struggle with and incorporate that in to a new variation. Competition – Create a competition among groups to see which group can finish a pattern first!

COACHING POINTS

Coaching Points: Educate the players on the proper footwork and being able to maintain balance as they change directions. Short quick steps with bent knees should be used in this activity. Encourage the players to change directions quickly and keep their feet moving! Remind the players that they should not lean back when they go to backpedal as they will be off balance. Players should a slight forward lean in their chest as they backpedal. Motivate the players to complete each turn at max speed to get the most out of the activity!

This practice has no coaching points

PROGRESSION

This practice has no progressions

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