Two teams on either side of an imaginary river. Te river is filled with all sorts of dangerous water creatures, only person allowed in the river is the coach!
Each team member is equipped with a ball, which is a ticking hand grenade. Object of the game is to get as many grenades on the opposition side of the river as possible.
On coaches signal, teams throw their grenades to the opposite side of the river. Pick up and throw opposition grenades back. keep going!
Coach gives a 10 sec countdown, on zero (Kāti), stop throwing grenades. If any are thrown after signal to stop, that team automatically loses.
Team with the most balls (grenades) on their side of the river loses, and is blown up.
Progressionb - allow each team 1 minute to get together and discuss possible tactics, then repeat
Observatiion of distance throwing technique. Can be used before or after throwing drilll
Safety, use tennis balls or windballs - limits distance for older players, limits injury possibility especially for younger children
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.