10 MINUTES
WARM UP AND INTRODUCTION
- Skipping rounds More than early week / Ladder Running wearing pads
- Discuss with the player about this session
MAIN OBJECTIVE OF THE SESSION
- Batsman getting to the correct line,
10 MINUTES
THROW DOWN
- i will throw the ball about 10 meters distance with player using over arms, player need to come to correct line where coach marked and hit the ball. if he couldn't come to the correct line he need to do 5 push ups.
30 MINUTES
- MATCH SITUATION
- Sharada has a 05 overs, this time he need to maintain a run rate in every over, in his 1st over he has get 04 runs. if he couldn't he need to get that runs in his second over when that runs added to that total. if he out he will get 03 quick singles and 05 Squats
10 MINUTES
WARM DOWN AND DE BRIEF
- Cool down
- Getting ideas from player about session
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.