GAPING AND STRIKE ROTATION GAME
* FIELDING TEAM CAPTAIN SHOULD SET THE FIELD ( THE BATSMEN CAN NOT GET POINTS )
* DIVIDE THE BATTERS INTO 02 TEAMS AS "RED" TEAM AND "BLUE" TEAM
* THE STRIKING BATTERS SHOULD ROTATE THE STRIKE WITHIN 03 BALLS. IF THEY CAN'T ROTATE THE STRIKE NON STRIKING BATTERS COME TO THE PITCH AND PLAY
* IF BATTERS CAN ROTATE THE STRIKE WITHIN 03 BALLS, GIVE THEM 05 MARKS. IF BATTERS CAN'T ROTATE THE STRIKE WITHIN 03 BALLS, BOWLER CAN TAKE 05 MARKS.
* IF BATTERS ROTATE THE STRIKE WITHIN 03 BALLS, NON PLAYING BATTERS MUST RUN 04 RUNS
* THE HIGHEST SCORING TEAM IS THE WINNER
* ONE GAME IS GIVEN FOR 30 MINUTES / IF A BATTER GET OUT, 10 RUNS DEDUCT FROM THEIR TOTAL
The biggest T20 World Cup ever, historic qualifications, and evolving playing conditions make 2026 a landmark year for cricket. Here's what coaches need to know.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.