5 MINUTES BRIEFING WITH MOTIVATION VIDEO
WARM UP 15 MINUTES
1. PLAYER CAN DO THE PUSH UP AFTER HIT THE BALL TOWARDS THE TARGET.
2. PLAYER RUNNING BETWEEN WICKET
3. PUSH UP WALK AFTER THROW THE BALL TOWARDS THE TARGET.
4. BOTH LEG JUMP AFTER THROW THE BALL TOWARDS THE TARGET.
5. ONE LEG JUMP AFTER CATCH THE BALL.
BATTING DRILLS 40 MINUTES
* PLAYERS DIVIDE INTO THREE GROUPS.
*THREE BATTING STATIONS.
1. FIRST STATION MARK TWO GAPS WITH THE NETS (BETWEEN MID-OFF AND COVER,BETWEEN MID-ON AND MID-WICKET)
2. SECOND STATION AGAIN MARK TWO GAPS WITH THE NETS(BETWEEN POINT AND COVER,BETWEEN MID-WICKET AND SQUARE LEG)
3. THIRD STATION MARK FOUR GAPS WITH CONES(BETWEEN MID-ON AND MID-WICKET,BETWEEN MID-OFF AND COVER,BETWEEN MID-WICKET AND SQUARE LEG,BETWEEN POINT AND COVER)
* THESE ALL ACTIVITIES DOING WITH THE GAME SCENARIOS AND POINT SYSTEM WITH FUN.
PLAYING MATCH 45 MINUTES
* MATCH RELATED TO THE DRILL
WARM DOWN 5 MINUTES
DEBRIEF AND CHECKING THE BOOKS AND GIVING NEW QUESTION 10 MINUTES
The biggest T20 World Cup ever, historic qualifications, and evolving playing conditions make 2026 a landmark year for cricket. Here's what coaches need to know.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.