5 MINUTES BRIEFING WITH MOTIVATION VIDEO
WARM UP 15 MINUTES
1. PLAYER CAN DO THE PUSH UP AFTER HIT THE BALL TOWARDS THE TARGET.
2. PLAYER RUNNING BETWEEN WICKET
3. PUSH UP WALK AFTER THROW THE BALL TOWARDS THE TARGET.
4. BOTH LEG JUMP AFTER THROW THE BALL TOWARDS THE TARGET.
5. ONE LEG JUMP AFTER CATCH THE BALL.
BATTING DRILLS 40 MINUTES
* PLAYERS DIVIDE INTO THREE GROUPS.
*THREE BATTING STATIONS.
1. FIRST STATION MARK TWO GAPS WITH THE NETS (BETWEEN MID-OFF AND COVER,BETWEEN MID-ON AND MID-WICKET)
2. SECOND STATION AGAIN MARK TWO GAPS WITH THE NETS(BETWEEN POINT AND COVER,BETWEEN MID-WICKET AND SQUARE LEG)
3. THIRD STATION MARK FOUR GAPS WITH CONES(BETWEEN MID-ON AND MID-WICKET,BETWEEN MID-OFF AND COVER,BETWEEN MID-WICKET AND SQUARE LEG,BETWEEN POINT AND COVER)
* THESE ALL ACTIVITIES DOING WITH THE GAME SCENARIOS AND POINT SYSTEM WITH FUN.
PLAYING MATCH 45 MINUTES
* MATCH RELATED TO THE DRILL
WARM DOWN 5 MINUTES
DEBRIEF AND CHECKING THE BOOKS AND GIVING NEW QUESTION 10 MINUTES
The covers are on and the last tea has been served. What your club does between now and April decides how the next season starts. Here is a simple, honest winter plan for players, bowlers and juniors.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.