<p>One Set up</p><p>Take each skill in turn</p><p>1. Batting- Coach Serves and asst, w/keeps. W/Keeper rolls ball to fielders to keep them involved. They then throw throw the ball to the Serving coach</p><p>2. Bowling- Kids Bowl. Progress by adding one by one the hula hoops. then placing all three simultaneously, calling out the color for them to bowl into.</p><p>3. Fielding-</p><p>Under arm flick-</p><p>a. Balls on cones, kids run in low and underarms to keeper. Returns ball to cone. Rotate when a cycle is finished.</p><p>b. Coach rolls ball out to each position. Kids run in, gather and release to wicket </p><p> </p><p>Over hand throw,- Remove a wicket and increase the distance.</p><p>-kids run in to a ball on a cone, picks up, sets up for the throw and throws.</p><p>- roll ball out to the kids for gather , set up and then throw</p>
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.