8 students. 4 batting and bowling are a team, 4 fielding are a team. The bowler sends the ball to the batter and if the batter hits the ball, the batters decided whether or not to run. The bowler is sending the ball favourably. If the batter has not hit the ball after 2 balls from the bowler, the batter hits off the tee. Keep track of score. The batters can only run if the ball bounces and lands within the V of the cones. After 6 balls (an over), rotate.
Extension: have 6 against 2 the batters are on the same team and the bowling is no longer favourable for the batters. The batters can hit the ball wherever they like.
Batting:
Fielding:
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.