1 side bats and the other fields.
Each batter gets 3 feeds each and extra ones if they hit the ball over the boundary, and if the ball if left another feed is given.
If the ball is hit over the boundary in the air then no runs are rewarded otherwise if on ground they get 4 runs. If they get out they lose 6 runs but carry on until out of feeds.
Fielders must stay in boundary to try to stop the ball going over it for runs.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.