Competitive bowling game that enables students to practice their bowling technique as well as accuracy in a competitive environemnt. Working within teams also allows for peer feedback in order for everyone to develop throughout the activity.
Teams of 3-5 each side.
Each team has a ball and a set of stumps.
The aim of the game is to work as a team and alternatively bowl the ball at the stumps.
If you hit the stumps, the stump that was hit gets removed.
The team that has no stumps to bowl at wins the game.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.