TAP AND RUN BATTING WARM UP GAME
* DIVIDE THE TEAM INTO 03 GROUPS ( 8 6 6 ) / THESE WARM UP GAMES WILL BE HELD IN THREE DIFFERENT STATIONS
* 08 PLAYERS NEED TO PLAY THIS GAME ( 04 PLAYERS ACTING AS FIELDERS OUT SIDE THE SQUARE / 02 PLAYERS ACTING AS BATTERS / 01 FEEDER / 01 WICKET KEEPER )
* FEEDER FEED THE BALL USING A LITTLE UNDER ARM THROW. THEN STRIKER TAP THE BALL AND RUN ( THEY CAN RUN AS MUCH AS THEY CAN )
* THE BALL MUST BE IN THE SQUARE / IF THE BALL GO OUT CAN'T RUN
* PLAYERS ACTING AS PAIRS / THERE ARE 12 BALLS IN ONE PAIR /
* AFTER HITTING THE BALL, FIELDERS CAN COME TO THE IN SIDE OF SQUARE
* THE HIGHEST SCORED PAIR IS THE WINNER
* AFTER FINISH THIS GAME STRETCH WELL USING STATIONARY DYNAMIC STRETCHING
The covers are on and the last tea has been served. What your club does between now and April decides how the next season starts. Here is a simple, honest winter plan for players, bowlers and juniors.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.