BATTING WARM UP ACTIVITY IN THE NET
* PLAYERS WORKING AS A PAIR ( BATTER AND FEEDER )
* WHEN FEEDER DROP THE BALL HE MUST CALL 02 OR 03
* IF FEEDER CALL 02, BATTER MUST PLAY THE SHOT ( FRONT FOOT DRIVE / EXECTLY 02 BOUNCE )
* IF BATTER CAN'T DO THE RIGHT THING - 10 STATIONARY JUMPS FOR BATTER
* EVERY BATTERS HAVE 30 BALLS AND BATTER AND FEEDER MUST CHANGE THE STRIKE FROM EVERY 10 BALLS
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.