BATTING WARM UP ACTIVITY IN THE NET
* PLAYERS WORKING AS A PAIR ( BATTER AND FEEDER )
* WHEN FEEDER DROP THE BALL HE MUST CALL 02 OR 03
* IF FEEDER CALL 02, BATTER MUST PLAY THE SHOT ( FRONT FOOT DRIVE / EXECTLY 02 BOUNCE )
* IF BATTER CAN'T DO THE RIGHT THING - 10 STATIONARY JUMPS FOR BATTER
* EVERY BATTERS HAVE 30 BALLS AND BATTER AND FEEDER MUST CHANGE THE STRIKE FROM EVERY 10 BALLS
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.