First player (Blue) throws a catch to first red. Red rolls the ball back for Blue to collect and throw overarm to first yellow. Yellow throws the ball to 2nd Blue. First 3 players follow move to the next position (ie blue to red, red to yellow and yellow to next blue. There should be a spare blue player a the start to fill gap. When ball gets to the end, last blue carries ball to first position.
Warming up exercise involving catching, fielding and throwing.
Players to think about accuracy of throws to make the game flow.
Add wickets at Yellow positions to simulate throwing in to the wicket from a fielding position.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.