Groups of 3/4 plus one coach:
Each player takes turn to bat for 6 throwdowns by Feeder F
Coach alternates throwdowns: full length off red ball, full leg yellow ball
Red cones set in arc for front foot off drive
Yellow cones in arc for front foot on drive
2 fielders on line between each set red/yellow cones
1 wicketkeeper
Batter driving between red cones or pulling between yellow cones = 4 runs
If not beating fielders, batter can elect to run to blue cones (1 run) or green cones (2 runs)
If batter caught by fielder or run out (ball to wicketkeeper) -4 runs
Each better keeps own score
Rotate continuously in allotted time
Highest score wins
Coach to make coaching point on batting technique
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.