Set out feild as show. position fielders between red and green cones.
Feeder holds ball with arm outstratched and drops the ball for batsman to strike. 1 point for hitting through the red cones, 2 for green and 3 for white (if focus is cover drive or on drive make that the highest score). With no fielders between white cones, fielders must work out how to cover this area as well as their own gate.
Fielders to collect ball and get it back to feeder. (can set up separate stump and have fielders get scores - deducted from batter - for acurate throw or using one bounce, etc).
Each batter has 6 balls and then rotate. Count scores to see who gets top score.
Progressions.
1. Feeder moves two steps up the pitch (away from batter) so that batter has to come out of the crease to strike the ball.
2. Feeder moves to position b and can either throw underarm or start bowling (depending on skill level).
2. Get batters to hit all shots in the air. Scores are doubled for getting ball through the gate without a bounce. Catches = -10. Stops -2
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.