Warm up - The red players have to throw the ball under arm to try and land it in the red box. The blue team have to try and stop the ball from landing by catching it. If the Red land it in their box 1 point. If the blues catch it, 2 points for them with the chance to return the "Cannon Ball" back to the blue box.
If the ball lands outside of the boxes or in the middle between the two boxes, then 1 point is awarded to the other team. If someone drops a catch on a team 2 points are awarded to the opposing team. First to 50 wins.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.