Warm up Drill- Players are split into 2 even teams(marked by wearing colored bibs or tags), choose one team to start with the ball, objective of the game is to pass the ball to your team mates(only using underarm passes). The ball has to be passed between teammates 10 times for that team to get 1 point. The ball must not be thrown overarm and passes can not be above head height. If the ball is passed over head height or intercepted the other team gets the ball, as well as if the ball is intercepted but knocked down without control the counter restarts. Every player without the ball is free to move around in any direction inside the marked zone to either intercept or catch the ball(players must stand 1 meter away from player with the ball.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.