1. The Keeper throws the ball to wards the cone.
2. Player 1 attacks the ball and throws it under arm at the base of the stump.
3. Player 2 runs around the red cone to back up the throw. They will then throw it at the base of the bottom stump.
4. Player 3 will run around the red cone and backs up the throw from player 2. They will then throw the ball over the top of the stump at the keeper
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.