This is a game that the players bat in individuals and the rest are feilding with one bowling. The batsmen after hitting the ball must run to a cone and back before he gets run out or it stops if he is bowled or caught. Each cone has a certain number of runs depending on the distance and difficulty to get there, the player with the highest runs once every one has batted is the winner.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.