2 teams of approx. 5 players with each team recieveing 2 innings of 10 minutes each.
Bowler bowls underarm and batter has to aim to retrieve one run by driving the ball through a gate of cones. (this gate can be placed dependant on the batting drills you have just practise or multiply gates can be added to allow the batters to practise a range of drives)
if the ball is batted between a gate of cones then teh batting recieve 1 run, If the batter wishes to increase this number they can get an extra run for running to line 1 and back to the wicket or collect an extra 2 runs by running to line 2.
Each batter faces 6 balls unless they are caught out either by a ball being caught before it bounces, the batter being bowled out or the wicket is hit while they are making a run.
A boundary line can be added to allow an extra 4 runs to be collected by the batting team.
Ensure correct technique is practised and allow all the players to reciueve a fair chance in each position. This can be maintained by rotating the feilders for each batter that steps on the field.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.