Set up: 3 cones per player placed a 1-3m in front of themselves. The players partner stand opposite around 10m away with the same set up of 3 cones.
The players take it in turns to throw at the oppositions battleships (cones). If they hit then they take that battleship to their side. The gme continues until the time runs out or if all battleships are taken.
Differentiation: Include a reward for good fielding. If the cone is hit but the player catches the ball from the deflection then the battleship is saved. Simulating a slip catch.
The covers are on and the last tea has been served. What your club does between now and April decides how the next season starts. Here is a simple, honest winter plan for players, bowlers and juniors.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.