Set up: 3 cones per player placed a 1-3m in front of themselves. The players partner stand opposite around 10m away with the same set up of 3 cones.
The players take it in turns to throw at the oppositions battleships (cones). If they hit then they take that battleship to their side. The gme continues until the time runs out or if all battleships are taken.
Differentiation: Include a reward for good fielding. If the cone is hit but the player catches the ball from the deflection then the battleship is saved. Simulating a slip catch.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.