Divide the main group into smaller groups of 5 and organise as shown in the diagram.
When the batter calls "Ready" the bowler bowls overarm at a target in line with the stump, 3 metres in front of the batter, with one player acting as a wicket keeper in case the batter fails to make contact.
The batter should then hit the ball into the wall and try to make 2 runsĀ without being caught or run out.
The wicket keeper must not be allowed to get too close to the batter.
Each player has 5 balls and gets 2 points for 'pulling' the ball through the marker cones.
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A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.