Divide the main group into smaller groups of 5 and organise as shown in the diagram.
When the batter calls "Ready" the bowler bowls overarm at a target in line with the stump, 3 metres in front of the batter, with one player acting as a wicket keeper in case the batter fails to make contact.
The batter should then hit the ball into the wall and try to make 2 runsĀ without being caught or run out.
The wicket keeper must not be allowed to get too close to the batter.
Each player has 5 balls and gets 2 points for 'pulling' the ball through the marker cones.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.