Game
1 bat, 1 ball, 12 bibs, 1 wicket, 1 stomp, 6 cones
2 teams one team bats first whilst the other team fields. Each batter has a certain number of goes each. The batter will use a front footdrive to hit the ball from the tee aiming between the cones. 1 run is scored if ball pasts the first line of cones, 2 points if it passes the second line of cones and 4 points if it passes the last line of cones. You could make it harder by implementing a bowler.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.