Batters face 6 balls each. Score as many as possible. 4 runs subtracted for a wicket.
Coach feeds balls.
if batter misses a target (red,orange or green) they must run x 2
Fielders can run out at wicket keeper end if batter is running.
batters can be bowled, caught and run out.
identify areas to score runs.
Play along the ground.
Shot selection based on ball.
speed between the wicket
Accurtate pick up and throw
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.