Number of players 2.
1 ball per pair.
Player 1 and player 2 juggle to decide who starts with the ball. If player 1 wins, he/she begins with the ball and plyer 2 begins at a disadvantage (i.e. on one knee, on both knees etc.) Player 1 must dribble through as many gates as possible while player 2 must try to win possession of the ball and do the same. Each gate is worth one point. One circuit should last no more than 2 minutes. Note; a player may not go through the same gate until they have been through another gate.
br>
Coaching Points:
-Keep head up when dribbling.
-Keep changing direction using a variety of moves to unbalance the defender.
-Change pace as much as possible.
-Work hard to retain possession.
in more ways than one
in more ways than one
Roughly a fifth of Premier League goals come from set pieces, and the gap between teams who plan their routines and teams who do not has never been wider. Here is how the modern set-piece specialists design attacking corners, free kicks, and throw-ins - and how you can apply their ideas at any level.
The next frontier in football coaching is not physical, it is mental. Cognitive load training - the deliberate use of perception, decision-making and dual-task demands inside football drills - is reshaping how the best academies develop players. Here is what it means and how to use it.
If the last decade taught us about pressing, this one is teaching us about what stands behind it. Rest defence is the shape your team holds while attacking, and it is the difference between dominating a game and getting picked off on the counter.