Teams (6-8 a side). Each batsman has 6 balls. If he is out he scores -4. When all the batsmen have batted they switch to fielding.
Each batsman has 4-6 balls. If he is out the next batsman comes in. If the batsman is not out, he returns to the back of the queue of waiting batsmen until it is his turn again. The batting team bats until all the batsmen are out. The last batsman has unlimited number of balls. If a batsman hits a 4 another ball is bowled.
Individual Rules - Each individual bats until he is out. Once a batsman is out, all the fielders move clockwise, one round from their previous position.
(B) Each individual batsman has 6-8 balls. If he is out he scores -4.
Two teams with the coach bowling.
All batters have 4 balls. Each wicket that falls means that team loses four runs.
Catch after 1 bounce = out.
Players bat until they are out but must retire at 20 runs (optional). Runs are only awarded if the ball is played through the cones. If the ball is wide, or left, then the batter may have another ball.
Position incoming batsmen behind the wickets and safe from incoming throws and drives hit by the batsmen. Coach stands 15 paces away from the batsmen.
Fielders must be at least 15 metres away from the batsman.
The coach throws from approximately 10 paces away. Mark the front foot and back foot target areas on the floor with chalk or markers. Use markers for fielders to stand on or next to. Make sure that the batsman does not bat for too long (e.g. retire at 20)
Position all markers so the batsman can just about run a single without being run out.
All fielders except the wicket keeper and the player backing up must stand on the boundary between the cones until the ball is bowled. (Coach keeps hold of the ball when feeding every so often, to check whether fielders are moving too early).
The Ball must be driven towards the target area, along the ground, and not defended. It must pass the first set of cones or the batsman is out. The batsman must complete 2 runs after striking the ball. The ball must be hit in the V to score runs. If it is hit outside that area or behind the wicket the batsman is out. (Give younger players another feed.)
The wicket keeper must take incoming throws to the stumps either side of the original ones. Off side shots must be thrown to stumps on the off side (safety) and likewise on the leg side. Scoring: (Batsman bat one at a time):
4 runs if the ball is hit through the target area along the ground.
2 runs if the ball is hit towards the boundary and the batsman completes 2 runs.
2 runs if a fielder stops the ball with his foot.
1 run if a fielder move off the boundary too early.
4 runs if the player backing up the wicket keeper misses the ball (when boundary is not hit).
Ways of getting out: Bowled, caught, stumped, run out (no LBW). Also: not completing 2 runs after hitting the ball (unless boundary is hit); hitting the ball outside the V; not hitting the ball past the first set of cones; hitting the ball over the fielders on the boundary.
(.) Coaching points A. For batsmen (running between the wickets) 1. Loud, quick positive calling. 2. Changing hands always looking at the ball. Never turning blind. 3. Non-striker backing up. 4. Run the first run fast. 5. Do not run past the crease after one run (because you might have to run again.) 6. Run with bat arm stretched out in front of you. 7. Hold the bat handle at the end. 8. Run your bat in over the line. B. For fielders (creating pressure, stopping singles) 1. Walking in, Threatening 2. Pace to the ball. 3. Watch the ball into your hands under pressure. 4. Always back up other fielders and the wicket keeper. 5. Get to the bowlers end to take an incoming throw. 6. Know when not to throw. 7. Know when to throw over the top of the stumps and when to hit them. 8. Remain focused when under pressure. Think! I must stop the single and build pressure for the batting side. Then I will force them into losing a wicket - and maybe the match!
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app