In this game players run inside the area and attempt to avoid being caught by the taggers.
Players are safe from being tagged if they are sitting on the floor, with their feet off the ground.
Players are only allowed to stay on the floor for 3 seconds, then they have to get up and run away again.
Tag men are not allowed to wait for the player during these 3 seconds.
By getting players to raise their feet off the floor this should make it harder for players to be caught as simply dropping onto their bums is not enough to avoid being caught.
Once caught players either sit out or they become a catcher themselves.
One player dribbles while their partner tries to get the ball from them.
To start with players should only be shadowing one another - not actively trying to tackle the ball.
Once players have become more confident at dribbling and shadowing you can then allow the defender to try and win the ball.
218 dribbling/defence of dribbling
Two teams stand at opposite ends of the area, each player has a ball, with a line of cones along the middle.
Standing at a distance from the cones (increase/ decrease distance dependant on players' ages) players take it in turns to throw and aim at the cones.
Each cone that a player hits is a point for their team. Once all the cones have been hit the team with the most points is the winner.
217 shooting/defend shooting
Players run around the half court area. Every mat they come to they should perform a forward roll.
Two teams with an equal amount of balls stand inside their own area.
On the coach's call the teams start throwing the balls at the other team (below waist height - players are not trying to hurt one another).
When the trainer whistles again the balls are counted. The team that has least balls in their area wins a point.
217 shooting/defend shooting
Players run around the area, changing direction regularly. One player is the flight controller and tags players who must run to the landing area between the cones. Once safely in touching distance of the crash mat players should dive and land on the mat. After 'landing' they then take off again.
Work in pairs. One is lying on the floor, belly down. Number two is lying next to him in push-up position. Jumps over the other one and land in push-up position. Now number two jumps over number one etc. Most times in a certain time. Who will be at the finish line first ?
In this game players run inside the area and attempt to avoid being caught by the taggers. Players are safe from being tagged if they are laying on a mat, on their belly. Players are only allowed to stay on the mat for 3 seconds, then they have to get up and run away again. Tag men are not allowed to wait for the player during these 3 seconds.
Each group has a bench with cones placed on it, a falling mat and a ball. The objective for players is to try and hit the cones off the bench with a diving shot.
One player lies down in push up position and the other jumps over him. The jumper lies down and the other player dives under the palyer in push up position.
Players run towards a line and dive over it. Who gets/slides furthest ?
Player one lies in push up position and the other one dives under him. All when moving to the other side of the court.
One player lies down and the other one jumps over him. Change places and move forward to the othe side of the pitch.
One player always lies down in push up position - the other players dives under him. The other player lies down and his team mate jumps over him. All when moving from one side to the other side of the court.
Course with several object : mats : one head-over-heels low benches with thick falling mat : crawl under it cones with stick : crawl under it Do the course several times. or Who is fastest ?
One player runs to the mat and throws it over to its other side, runs back to his group first rounding the cone, touches the next player who goes and does the same. Which mat reaches the other side first ?
Run towards the mat and : - roll once and run back. Which group has finished first ? Varioations : - run around it - jump on it 5 times
The red player is the tagger and is trying to tag the other players. When the players who trying to avoid being tagged fall down on a mat they cannot be tagged. However, there can be no more than two players to a mat so if there are already two players on a mat and a third player jumps on the player who has been on the mat the longest must get off.
All players pretend they are planes that fly in the air, they run around like planes ; arms sidewards. When :- the trainer blows his whistle all planes land - when your name is called you land - a tag-man (jet fighter) tries to tag (shoot) the other palnes which land if the have been hit
In this game players run inside the area and attempt to avoid being caught by the taggers. Players are safe from being tagged if they are sitting on the floor, with their feet off the ground. Players are only allowed to stay on the floor for 3 seconds, then they have to get up and run away again. Tag men are not allowed to wait for the player during these 3 seconds.
You cannot be tagged if : - lying on the floor on your back - lying on the floor on your tummy
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app