Create a mini-pitch for every two players. In the picture there are 4 pairs and 4 pitches.
Players must try and throw and catch the ball a set number of times consecutively, without making a mistake.
Every time they drop the ball they should start counting from 1 again.
The set number and distance between players depends on their ability.
When a pair reaches the set number (say 5 for beginners) the pair can move to the next pitch and the players on that pitch move down (both pairs start from 1 again).
The pair on the top pitch (pitch 4) have to try and get as many consecutive throws and catches while they are on this pitch.
Start off with a ball per player and get them to throw the ball in the air( above their head) and catch the ball.
Once all the players can do this move on to this practice.
Players work in pairs with 1 ball.
They start very close together and with every successful throw and catch the thrower can take a step back increasing the distance between the players.
2 teams work with 1 ball.
Split the area into 3 zones: The middle zone is a no-go zone (you can choose to put one player in this area).
There is team in each side of the no-go zone.
The aim of the game is to throw the ball over the player in the middle (can be the coach) to try and land the ball in the opposition's zone to score a point.
The opposition tries to catch the ball to prevent the other team from scoring a point.
The first team to land 10 balls wins.
The player at the front of the 2 players runs to the cone with the ball picks up the ball and then places it on the other cone.
They then continue to run to the other side to tag the waiting player.
Once tagged the next player runs to the middle and moves the ball back to the first cone and run to the other side.
The drill continues in this way.
Ground fielding and throwing
Players take it in turns to take a catch at each distance, between the two cones (increase/decrease distance in relation to your players' age).
The catching player must work from the starting cone and work their way inwards.
Once a successful cacth is taken, the player drops the ball and proceeds forward to take the next one.
For this game you need two teams of between 6-10 players on each side. One team tries to see how many catches they can do in a specified time, whist the other team sees how many people they can get to run around the cone and back.
Partners stand opposite each other and throw a ball back and forth, trying to see how many catches they can make in a given time (e.g. 1 minute).
The fielder behind the stumps rolls the ball out, player 2 picks up the ball and throws over the top of the stumps to the fielder behind the stumps. The process is repeated until player 5 goes who then continues their run to replace the player behind the stumps.
This drill is designed to test your players reactions and is also a chance for them to work on their catching technique too. Get into groups of 4/5 The batter / coach hits the ball and the first player takes the catch, and ducks down, still holding ball. The second player must now catch the ball from the batter and then duck, facing chest down on the turf. Player 3 does the same and so on...
Set up as shown in the diagram. Groups of 4. One ball per group. Three players form a triangle with one player in the middle. The first player throws the ball and the middle player tries to catch it, if they do then they can move on to the next person. If they drop it they have to throw the ball back to the same person and repeat this until they do catch it.
Player 1 rolls the ball out for player 2 to run onto and catch. Player 2 flicks the ball back to 1 who catches it and puts it down. Player 3 then rolls the ball out towards player 1, who runs towards 3, flicks the ball at 4 who catches it and puts the ball down. Drill continues in this way...
The aim of this game is for your players to make 10 catches without any of the players being touched by the opposition whilst holding the ball. If touched the ball goes to the other team and they can then try to complete 10 passes. The first team to take the 10 catches whilst staying in the grid wins.
Player 1 throws the ball to player 2 to run in and catch before throwing the ball back to player 1. Player 2 then joins the back of the other queue. Player 1 throws another flat catch to the next person in line on the other side. Player 1 throws 10 balls before everyone swaps position in a clockwise direction with all players taking it in turn to throw the ball.
**AUDIO DESCRIPTION ON** This drill encourages players to be aggressive and attack the ball A player stands in the centre of a square with 4 different coloured cones The coach will then call out one of the colours of the cones The player must touch that cone, return to the middle of the square and receive a catch 4 catches each and then switch with another player
Diving catch taken to the player's left, after walking in towards the catching board (note - catching board is optional but recommended if availible). Players must attack the catch by walking in towards the board. Once the catch is taken, player must get to their feet qucikly and aim to hit the stump.Group 2 of players are backing up and return the ball to the coach. After players have performed a diving catch or returned the ball to the coach they run to the back of the other group and the drill continues.
Diving catch taken to the player's right, after walking in towards the catching board (note - catching board is optional but recommended if availible). Players must attack the catch by walking in towards the board. Once the catch is taken, player must get to their feet qucikly and aim to hit the stump. Group 2 of players are backing up and return the ball to the coach. After players have performed a diving catch or returned the ball to the coach they run to the back of the other group and the drill continues.
Two lines of players facing each other. Player 1 rolls out ball for player to run and do an underarm flick back to player 1 who catches ball and puts down. Player 2 joins back of queue. Player 3 repeats the exercise from the other side. Aim: 10 catches after receiving the flick throw, if ball gets dropped go back to 0.
Player 1 rolls the ball out for player 3 to intercept before throwing to the Wicketkeeper. The coach then throws a catch to player 2. Player 3 takes up the position of player 1 and then goes to the back of the queue. Repeat from the other side.
6-12 people needed. Player (6) starts by rolling the ball out to (5) who runs in and throws ball to the (WK). Coach now throws (5) a flat catch as he runs towards the stumps where (6) was feeding from. (6) now joins back of queue.
Work in groups of 10. Two rows of cones are set up, 5m apart in width and 2m apart. Players get into pairs, opposite each other, lined up behind the first cone with one ball. The first pair must exchange 5 catches before running diagonally to the next cone where they repeat the 5 catches. After this players run to the next cone where they now roll the ball 5 times to their partner. The partner performs an underarm pick up and returns the ball to their partner. upon reaching the end players jog back to the start and repeat.
Form a rectangle big enough for two teams of 6-8 players. The aim of the practice is to take 10 catches before your players either drop the ball, or have the ball intercepted by the other team. Important: Players can only run three steps with the ball.
Two teams. Use straight arm bowling feed, (aim high). Each team must not drop the ball or let it bounce in their own grid. Every time the opposition drops the ball or it bounces in their area this is a point. The first team to 10 points wins.
Two teams pass the ball to their team mates with an overarm throw which must bounce only once and then must be caught. Using the throws to advance towards the opposition's grid players must not step inside the grid. When they get close enough they can throw at the stumps. If they miss a team mate can run around the back of the stumps to catch the ball. If caught that team can have another shot, if the opposition catch the ball they then move back up the field to the opposition's grid.
Player 2 throws a high ball for player 1 to run onto and catch. Player 1 then runs around player 2 before returning the ball back to them. Player 2 then throws the ball high once again, back towards player 1's starting position. Player 1 now takes the ball and restarts the drill from the other side.
Cones are set out as a gate, in the point fielding position and extra cover fielding position. Players split into 2 groups in each of the gates. Coach will position themselves at the strikers end stump with a bat. Coach will serve himself and strike a ball towards the point or extra cover gate. Receiving player will catch or gather the ball, return it to the coach and join the back of the queue. This drill can be played as a competition, coach vs players. For every clean catch or gather, the players receive a point and for every misfield, the coach will receive a point.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app