Players work in pairs with 1 ball.
They start very close together and with every successful throw and catch the thrower can take a step back increasing the distance between the players.
If the players drop the ball they go back to the middle again.
The players that get the furthest apart to successfully throw and catch the ball are the winners
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Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.