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What a fantastic tool. I 've found a few drills that are unfamiliar,...
Wes, Rugby Coach
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MORE DRILLS

line race in numbers

Two or more teams. Every player gets a number. Trainer calls out a number e.g 2 : players two run away. On the way trainer calls out the number of the line the players have to go to and back. Who finishes first wins one point. variations : - in moving - dribbling

111 running/jumping/moving

mat relay

Run towards the mat and : - roll once and run back. Which group has finished first ? Varioations : - run around it - jump on it 5 times

111 running/jumping/moving

May I cross ? How ?

Players ask the tag man if they may cross. The tag man says yes. Players ask : How ? Tag man says how the players must cross : - sidewards - frog leap - on all fours - just running etc. Variations : - tagged players help tag man - tagging allowed only at certain spots on the body : back, leg, shoulder - tag (touch) twice - cross at a sign - cross whenever you like - make the area bigger/smaller

111 running/jumping/moving

me and my shadow

Pairs. Player in front makes the pace and decides on how to run, hop, knees high, heels to botton, walk on tiptoe, walk on heels, side steps etc The other player follows and imintates.

111 running/jumping/moving

No more than Two

The red player is the tagger and is trying to tag the other players. When the players who trying to avoid being tagged fall down on a mat they cannot be tagged. However, there can be no more than two players to a mat so if there are already two players on a mat and a third player jumps on the player who has been on the mat the longest must get off.

111 running/jumping/moving

Playing tag

In this game players run inside the area and attempt to avoid being caught by the taggers. Players are safe from being tagged if they are sitting on the floor, with their feet off the ground. Players are only allowed to stay on the floor for 3 seconds, then they have to get up and run away again. Tag men are not allowed to wait for the player during these 3 seconds.

111 running/jumping/moving

playing tag

How long does it take to tag all players ? Small court !

111 running/jumping/moving

playing tag

Tag man tags other players. When tagged go and help the tag man until everybody ist tagged.

111 running/jumping/moving

playing tag

You cannot be tagged if : - lying on the floor on your back - lying on the floor on your tummy

111 running/jumping/moving

playing tag : moving sidewards

Tag man tries to tag others. Everybody moves sidewards.

111 running/jumping/moving

playing tag in twins

Make pairs, holding eachother's hands. One couple tries to tag the other players. When tagged run around the court once and join in again afterwards.

111 running/jumping/moving

rats and ravens

Two teams, opposite. One team is called the RAVENS the other the RATS. When calling out one of the names the trainer gives the signal to run away. The team which has not been called tries to tag the other. variations: - starting positions (sit,lie etc) - increase.descrease distance - build in obstacles (cones to jump over, benches etc)

111 running/jumping/moving

realay

Run around the cone and back. Touch other player who does the same. Which group has finished first ? variations : - change starting positions : sitting, lying, squatting etc - run with the complete group

111 running/jumping/moving

relay line run

Complete group runs to the line called out by the trainer and back. variations : - moving sidewards, backwards etc

111 running/jumping/moving

relay number run

Number 1 runs to number 2 and takes his place, number 2 runs to number 3 etc. The team whose player reaches the other side first are winnars. change starining positions : lie, squat, sit

111 running/jumping/moving

relay race

Two or more teams. Who is back first ? variations : - running - dribbling - running complete team at once - vary startpositions (sit,lie etc)

111 running/jumping/moving

Relay with blocking

Split your group in half and line them up behind two different cones on the sideline. On the coach's call players from both line run one at a time around the cone and back. Once they're back the next player can go. However, to make things hard for them there are two players on the cone on the opposite side of the court who are trying to block the running players. Which group will finish first?

111 running/jumping/moving

Rob The Treasure

All kind of materials are on an island of mats. Two or three players defend the traesure and the others try to rob objects from the mats. When tagged by the tagplayers the robbers go to their own mat and try again. The game ends when all the material is robbed. Players who robbed most things are winners.

111 running/jumping/moving

Roll Over

Players move around the court, when the coach whistles they all run to a mat and make a somersault and afterwards they roll over sidewards twice.

111 running/jumping/moving

run to your mate

Pairs of which both players are numbered one and tworunning around freely. When a number one is called out, the number one players start running to tag the number two player. variations in moving : - hop on one leg - hop on twe legs - sidesteps - on all fours - backwards

111 running/jumping/moving

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