The first player rolls the ball out to player 2 (in the opposite line) who runs to meet the ball and performs an under arm flick back to player 1.
Player 1 runs with the ball into the middle and puts it down before joining the back of the other queue.
As soon as this player has run to the back of this line the next player goes.
The first team to take 10 catches wins.
If a catch is dropped then the score goes back to 0.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.