For groups of 3-6 people, with one player feeding. Feeder delivers 20 good feeds over arm, or until he gets a player out.
Each Batter has 3-4 deliveries then they run to back of que and rotate around.
Competition: The batter can choose to leave the ball or defend it through cones. If the ball goes into the air the batter is out. If you defend and hit the ball back through the cones you can call \"YES\" and run. If the ball doesnt go through the cones then you stay in batting unitl out of goes. (Target of 30 runs per group)
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.