Cricket: The quick singles game

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Coaching points

A. For batsmen (running between the wickets)
1. Loud, quick positive calling.
2. Changing hands always looking at the ball. Never turning blind.
3. Non-striker backing up.
4. Run the first run fast.
5. Do not run past the crease after one run (because you might have to run again.)
6. Run with bat arm stretched out in front of you.
7. Hold the bat handle at the end.
8. Run your bat in over the line.

B. For fielders (creating pressure, stopping singles)
1. Walking in, Threatening
2. Pace to the ball.
3. Watch the ball into your hands under pressure.
4. Always back up other fielders and the wicket keeper.
5. Get to the bowlers end to take an incoming throw.
6. Know when not to throw.
7. Know when to throw over the top of the stumps and when to hit them.
8. Remain focused when under pressure.

Think! I must stop the single and build pressure for the batting side. Then I will force them into losing a wicket - and maybe the match!



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MORE Conditioned games DRILLS

The back foot driving game

Setup the practice as shown. Coach throws on one knee. All fielders except the wicket keeper and the player backing up must stand on the boundary between the cones until the ball is bowled. (Coach keeps hold of the ball when feeding every so often, to check whether fielders are moving too early). The Ball must be driven towards the target area, along the ground, and not defended. It must pass the first set of cones or the batsman is out. The batsman must complete 2 runs after striking the ball. The ball must be hit in the V to score runs. If it is hit outside that area or behind the wicket the batsman is out. (Give younger players another feed.) The wicket keeper must take incoming throws to the stumps either side of the original ones. Off side shots must be thrown to stumps on the off side (safety) and likewise on the leg side. Scoring: (Batsman bat one at a time): 4 runs if the ball is hit through the target area along the ground. 2 runs if the ball is hit towards the boundary and the batsman completes 2 runs. Penalty runs 2 runs if a fielder stops the ball with his foot. 1 run if a fielder move off the boundary too early. 4 runs if the player backing up the wicket keeper misses the ball (when boundary is not hit). Ways of getting out: Bowled, caught, stumped, run out (no LBW). Also: not completing 2 runs after hitting the ball (unless boundary is hit); hitting the ball outside the V; not hitting the ball past the first set of cones; hitting the ball over the fielders on the boundary.

Conditioned games


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