Players take it in turns to throw the ball at stumps around in a square. If they hit the stumps the direction is reversed and the ball is thrown the other way. the ball should be thrown over arm and tried to keep in the square shape. A long barrier can be used to stop the ball go to far.
2 teams of 3-6 play with 1 ball between them.
The player who has the ball has to try and roll (under arm throw) the ball into the end zone to score a run.
The opposition can try to prevent this happening by stopping the ball rolling into the end zone using the long barrier or other fielding techniques.
Whichever player collects the ball has to try and throw the ball from where they have collected it into the other end zone.
Split the group into 2 equal groups.
1 team are the batters and the other side are the fielders.
Each player on the batting team has 3 attempts to strike either a ball off a T or a dropped ball between the cones.
The fielding team stand between the cones and the wall/Â boundary. They have to gather the ball and throw it to their wicket keeper who returns the ball to the batter.
Batters can be caught or run out.
When the drill is started both teams roll the ball to each other in the same direction (can be clockwise or anti-clockwise).
The aim of the game is for the ball from one team to overtake the ball from the other team.
10-12 players are needed for singles cricket and players should pair up so that they can bat and bowl in pairs.
Each pair has 1-2 wickets, once these have been used those players are out.
The rules change depending on how many runs are scored. If the batsmen have scored between 0 and 15 runs they are allowed 3 good balls in which they must hit the ball and run, otherwise lose a wicket.
If they have scored between 15-30 runs the batsmen have 2 good balls in which they must hit the ball and run, otherwise lose a wicket.
Above 30 runs you must play hit and run, regardless of how the ball comes.
Above 40 runs the batsmen are awarded a bonus, if not out, of 10 runs and then they must retire.
(.) Coaching points A. For batsmen (running between the wickets) 1. Loud, quick positive calling. 2. Changing hands always looking at the ball. Never turning blind. 3. Non-striker backing up. 4. Run the first run fast. 5. Do not run past the crease after one run (because you might have to run again.) 6. Run with bat arm stretched out in front of you. 7. Hold the bat handle at the end. 8. Run your bat in over the line. B. For fielders (creating pressure, stopping singles) 1. Walking in, Threatening 2. Pace to the ball. 3. Watch the ball into your hands under pressure. 4. Always back up other fielders and the wicket keeper. 5. Get to the bowlers end to take an incoming throw. 6. Know when not to throw. 7. Know when to throw over the top of the stumps and when to hit them. 8. Remain focused when under pressure. Think! I must stop the single and build pressure for the batting side. Then I will force them into losing a wicket - and maybe the match!
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
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