Scatter some cones (divots) across the area, some the right way up, and some upside down. Split the group into two teams - 'Hackers and Greenkeepers' - and spread them out across the area.
On the word 'Go' the Hackers run round turning the divots upside down and the Greenkeepers must turn them the right way up.
After a set period of time, count the divots to see how many are the right way up and how many are upside down.
Change the teams round and start again.
Easier: Reduce the distance between the divots.
Harder: Increase the distance between the divots.
When the drill is started both teams roll the ball to each other in the same direction (can be clockwise or anti-clockwise).
The aim of the game is for the ball from one team to overtake the ball from the other team.
11 fielders (including 1 bowler and wicket keeper), with 2 players batting and two padded up, waiting to bat.
The 2 batters have one over to chase the target score successfully.
If the players lose one wicket, they have 5 runs added to the required total. If they lose two wickets, they are both out.
Their first over target score is 6 runs, then if successful, this increases by 1 every over. (6, 7, 8 and so on...)
If players are unsuccessful in the run chase, they are out, and the next two batters come in.
Bowlers rotate ends they are bowling from and fielders should be encouraged to get between the overs quickly.
Two teams of players, fielders vs batters. Playing with four bases batters must try and get around without being bowled, caught or run out by the fielding side. Every time they succeed and pass the forth base they score a point for their team.
3 teams 1 ball 3 zones 2 teams in the outside zones throw the ball over the team in the middle zone to try and land the ball on the ground in the opposite end zone. If the they are successful they score a point but if the team in the middle intercept the ball the teams swap.
(.) Coaching points A. For batsmen (running between the wickets) 1. Loud, quick positive calling. 2. Changing hands always looking at the ball. Never turning blind. 3. Non-striker backing up. 4. Run the first run fast. 5. Do not run past the crease after one run (because you might have to run again.) 6. Run with bat arm stretched out in front of you. 7. Hold the bat handle at the end. 8. Run your bat in over the line. B. For fielders (creating pressure, stopping singles) 1. Walking in, Threatening 2. Pace to the ball. 3. Watch the ball into your hands under pressure. 4. Always back up other fielders and the wicket keeper. 5. Get to the bowlers end to take an incoming throw. 6. Know when not to throw. 7. Know when to throw over the top of the stumps and when to hit them. 8. Remain focused when under pressure. Think! I must stop the single and build pressure for the batting side. Then I will force them into losing a wicket - and maybe the match!
Cup final season is upon us! That's why we take a look at how to best prepare your players for the end of season showdowns!
The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.
Without question, sport and PE at St. Swithun's Prep School have benefited enormously from the use of this excellent range of supporting materials and resources.