Organisation: Organise the group as shown. Batsman plays the ball defensively only when it is going to hit the stumps.
1 point is given for every successful call of leave.
5 points are deducted if ball hits the stumps.
2 points are deducted if batsman plays the ball so softly that it does not roll beyond the line drawn 4 metres from the wicket.
Groups rotate after 5 attempts each. Winner is the one with the most points.
Safety: No attacking shots. Aim to defend the ball back between the cones and if you leave the ball you can have another ball.
N.B. An overarm throw will be necessary for this practice.
Equipment: 1 bat and 1 tennis ball per group. 1 set of stumps. Chalk markings / Cones
3 teams 1 ball 3 zones 2 teams in the outside zones throw the ball over the team in the middle zone to try and land the ball on the ground in the opposite end zone. If the they are successful they score a point but if the team in the middle intercept the ball the teams swap.
For this game you need two teams of between 6-10 players on each side.
One team tries to see how many catches they can do in a specified time, whist the other team sees how many people they can get to run around the cone and back.
When the drill is started both teams roll the ball to each other in the same direction (can be clockwise or anti-clockwise).
The aim of the game is for the ball from one team to overtake the ball from the other team.
(.) Coaching points A. For batsmen (running between the wickets) 1. Loud, quick positive calling. 2. Changing hands always looking at the ball. Never turning blind. 3. Non-striker backing up. 4. Run the first run fast. 5. Do not run past the crease after one run (because you might have to run again.) 6. Run with bat arm stretched out in front of you. 7. Hold the bat handle at the end. 8. Run your bat in over the line. B. For fielders (creating pressure, stopping singles) 1. Walking in, Threatening 2. Pace to the ball. 3. Watch the ball into your hands under pressure. 4. Always back up other fielders and the wicket keeper. 5. Get to the bowlers end to take an incoming throw. 6. Know when not to throw. 7. Know when to throw over the top of the stumps and when to hit them. 8. Remain focused when under pressure. Think! I must stop the single and build pressure for the batting side. Then I will force them into losing a wicket - and maybe the match!
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app