Players stand in teams behind their cone, with a ball each.
When the coach says 'Go' each player rolls their ball out diagonally, through the cones nearest their starting position.
After rolling out their own ball (along the ground) players must sprint out and collect the ball thrown by the other side.
As soon as they have collected the ball they must sprint back with the ball in hand past the starting cone.
The coach decides which player makes it back first and awards their team one point.
The key to this drill is having a good throw and quick running, being able to bend down, collect the ball and then sprint back to be the first player to cross the line.
Players must now run out to the ball, collect it and then overarm throw it back to the next player in their team before they can run back past the starting cone. The winning player is the first one to run back past the cone.
Pick up ball, turn and throw.
Ensure players turn the shortest way around.
The player at the front of the 2 players runs to the middle to collect the ball on the cone and roll it to the player on the opposite side.
This player collects the ball and runs to the middle to put the ball on the cone.
The next player then runs to collect the ball and rolls the ball for next player waiting.
In this game the batter tries to score as many rounders as they can by hitting the ball through the area so it either flies over or rolls through the area out the end or either side.
The onlyÂ criteriaÂ is that the ball has top enter the front of the area to be able to score a rounder.
When the ball is caught the catching fielder becomes the bowler the bowler becomes the batter and the batter becomes a fielder
4 batters and 4 feilders.
Player self hits the ball between the 1st and 2nd post (cones) all fielders have to remain on the out field until the ball is hit.
The batter has to try and run around 1st post and back to the batting cone to score a rounder. The fielders are trying to score a point by touching the batting cone with the ball before the batter does
Split players into two teams (no more than 5v5 - set up several mini-games if necessary). Pitch marked out with 2 goals. Size will depend upon your players' ability and numbers in the group but 20m by 10m is a good starting point.
This is an invasion game and the aim is to score a goal by rolling the ball through the oppositions goal.
Roll only to score. Cannot move with the ball, defending team must be a metre away from the player with the ball.
Long barrier Team A must roll the ball past team B to score a point (goal) and vice versa.
Batter 2 calls YES hit or run, Â then starts to run on the call. Fielder 1 feeds from an angle, fielder 2 runs in and flicks at player 1 moving to the post. Player 1 touches the post with the ball. The batter is either in or out. When 3 lives are used up the team is out, then batters change with fielders.
Players work in groups of 5, in a grid with 5 cones set up in a zig-zag formation, roughly 7 metres apart. Each player stands on a cone. All players, except for those queueing behind the first cone require balls. On the coach's call player 1, on the first cone, aims to get to collect the ball that has been dropped from shoulder height by the player on the cone in front of them, before the ball bounces twice. This is one pick-up. Player 1 then gives the ball back to the player on the cone, and sets themself before the coach gives the next call. Again the working player aims to get to the next ball before second bounce. This process is repeated until all players have performed 4 pick-ups.
1 player hits 4 balls anywhere into the field. Once the batter has hit all the balls they run around all 4 posts as many times as possible, before the fielders get all the balls back into the square.
Players work in groups of four. With one feeder and one fielder stood on a post, with another two players backing up behind the post player, in a triangle formation. The fielder throws the ball to the post players for them to catch. Every time the ball is thrown the backing up players should get behind the post player, ready to stop the ball in case the player misses the catch. After 10 throws each players rotate in a clockwise direction.
When the ball is hit into the right field between the 1st post and the back line. it is important that fielder 4 tries to gather the ball and player 5 covers this fielder in case player 4 misses it. At player 1 Â runs to 2nd post and player 2 runs to 4th post. coveredÂ by player 8 and 9 respectively. This will give the fielder gathering the ball the option of throwing to 1st post if ball was hit short to 2nd post if ball was hit long and to 4th post if the ball was missed and picked up by covering fielder or miss throw to 2nd post.
The batter is out if the fielder touches the post immediately ahead with the ball or the hand holding the ball while the batter is running to the post and before the batter has touched the post, except first post in case of a no-ball.
For this practice you need 8 players per group. Set out 4 cone in a square about 5 metres apart. Set out 2 flags a further 5 - 10 metres away from the square . and finally a finishing post. The race is for the runner to beat the ball being thrown via every gold player to the finishing post.
This is to improve players medium to long range throwing and catching. Rules are that the players making a mistake get the a letter from the word OUT. 3 mistakes means that the player is out.
In 4s 1 worker 2 balls. Worker (13) receives and releases a ball to feeder who doesn’t have a ball CP step into pass, keep eye on the ball. Feeders give the ball as soon as the worker has released it.
Post person calls a number or colour cone, worker runs around that cone, feeder passes the ball in and passes it to the post player CP eye on the ball, set yourself before you catch and then release with body weight moving towards the target. Development – add a runner who can put pressure on the post player.
Players stand in a circle with 1 or 2 balls (there are 2 in the video). They have to throw the ball to each other and every time one of them makes a mistake they have to drop down on one knee. On the second mistake they have to drop down onto both knees and with the third mistake they are out. Who will be the last player standing/ kneeling?
Set up: Place 4 cones on the outside of your playing area and two poles in the middle. In front of the feeder have two players on each cone/pole. Behind the feeder is a runner. The Drill: To start the drill the feeder rolls the ball out As soon as the ball is thrown the runner starts running between the two cones - trying to score as many runs as possible before the stump they are running to is stumped. The nearest fielder runs out to collect the ball. The player behind them backs up The ball is then thrown the post which the runner is running towards to try and get them out. Another fielder is backing up the post
If the ball is going diagonally it must be thrown underarm. If the ball is being thrown along one of the edges it must be rolled (flat or bobble feed). Players can choose where they throw the ball - they can either roll it square along the floor or they can throw the ball diagonally in the air.
In 3s or 4s one closer player puts a name on the ball and the other fielder backs up behind. Player who made the call decides either long barrier or short pick up to get the ball in quickly
Divide the main group into smaller groups of 4 and set up as shown. The ball is thrown to the fielders (person in the middle) right or left for them to dive onto the mats. The two players behind the mats are back-up fielders.
This practice is to help the backstop and fielder at 1st post to improve the speed of delivery in trying to get the batter out. 3 players with the ball 1 bowler 1 backstop 1 1st post fielder The rest of the players line up to to one at the time step into the batting square to dummy hit the ball and try to to beat the ball from the backstop to the 1st post by running as fast as possible to touch 1st post
Set up: Players work in group of 6 or 8 (there are 5 players in the video but this drill works better when in groups of 6 or 8). The drill: One player feeds whilst the other players run towards the feeder. The first player in line runs out and ducks underneath the ball. The next player then runs out and catches the ball. After ducking or catching players should continue to run towards the feeder and then to the back of the line (the player who makes the catch should throw the ball back to the feeder).
Two lines of players facing each other. Player 1 rolls the ball along the ground for player 2 to run and do an underarm flick back to player 1 who catches the ball and puts it down. Player 2 to join the back of the line. Player 3 repeats the drill. Swap roles after 10Â successful flick and catches, if the ball gets dropped start counting back at 0. Roles swap on achieving 10.
Aim - to encourage lateral movement Work in threes. Start with a ball on every cone. The worker starts at the bucket (middle) and works laterally to each cone to retrieve the ball and bring it back to the middle. see how many retrieved in 30 seconds. once all the balls are in the middle the next worker can try to take each ball back from the middle and place it by the cones.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app